How it works
Reflex is integrated into supported games to coordinate CPU and GPU work and reduce avoidable rendering queues. The driver’s Low Latency Mode is a separate control. Similar names do not mean identical implementation or support, so the appropriate setting depends on the game and rendering path.
Important differences and limits
A latency reduction can be useful without increasing average FPS. Conversely, a higher FPS counter does not prove improved input response. Neither option removes display processing, peripheral delay or network latency. Benefits also depend on whether the system is spending time queued for graphics work in the first place.
A useful practical check
Consult the game’s supported options and test its integrated Reflex control before combining several driver overrides. Compare a repeatable action and frame-time stability with the same graphics settings. Keep a record of the chosen configuration, and reassess it after a major game or driver update rather than assuming one universal preset.
An example in practice
A supported game can reduce a rendering queue while leaving the average frame rate almost unchanged. That can still be a meaningful improvement. Compare the correct latency measurement or a controlled response test rather than dismissing the setting because the FPS number barely moved.